
ANY%: A History of Speedrunning – Unveiling Gaming’s Unconventional Obsession

If the adrenaline rush of gaming sends shivers down your spine and the idea of dissecting video games tantalizes your intellect, then comprehensive insights await you in the pages of ‘ANY%: A History of Speedrunning’. This literary journey crafted by Kat Brewster, published by UK Read-Only Memory, and designed by Atelier Müesli, is not just a book—it’s an homage to the fearless and clever community of speedrunners who dissect, dominate, and redefine gaming boundaries.
- Speedrunning: What is it? Simply put, gamers race against time, employing strategic exploits and tricks to complete games at breakneck speeds.
- Origin: The book traces the origins back to the formidable Wolfenstein 3D and reveals how far we’ve come since then.
- Community-Focused: Today, it’s all about the union of minds across the web, a confluence of shared tactics and triumphs.
- Strategy and Skill: Speedrunning is not just fast fingers—it’s a symphony of strategy, finesse, and sometimes, a pinch of rebellion against programmed paths.
The book’s engrossing narrative brings to light how speedrunning evolved from hushed arcade whispers to a global heartbeat resonating throughout the virtual corridors of titles like Elden Ring. It’s no solitary quest, however; as Brewster elucidates, the collective brain power and collaborative spirit are the true engines behind those record-shattering runs.
Expect a visual treat as well, with a design that echoes the nostalgic 8-bit aesthetic while navigating through the wireframe labyrinths of gaming’s yesteryears. The Special Edition boasts a design intrigue with its RGB gamut-influenced cover—a sublime nod to the digital world’s color spectrum.
So, buckle up, and get ready to sprint through video game history. Pledge for your copy before the 29 October 2024 cutoff, and while you’re at it, don’t miss out on our piece on another cultural gemstone by Read-Only Memory—WipEout: Futurism.